If you haven’t used this yet, you should give it a try.
The early adopters win the novelty prize.
Gimkit was created by a 16-year-old high school student in the USA in 2017. He will be a millionaire in months. Gimkit is a winner in terms of engagement.
Students answer quick-fire multiple-choice questions requiring them to match words with definitions.
Each question they get right earns them prize money.
After they have accumulated enough prize money they can shop and buy superpowers so they get more prize money.
They can even get enough money to buy the power to combine or freeze out other players. Freezeout stops the winning student from answering questions for a short period giving the rest of the class a chance to catch up.
Gimkit works with Quizlet allowing you to easily import word banks.
There are many options for running the activity. You can play a game for a set time period, or work to a set dollar amount or even work for a class total dollar amount. A motivating exit ticket for your class is to say “When we get class total to $10,000 we can go to lunch.”
Today I used it as a 10 minute timed revision activity. Students had ten minutes to accumulate as much cash as they could in individual player mode. The top three would get an ARCC award which is our schools’ positive behavior notifications.
I imported a word bank on “Evolution and Fossils” from Quizlet. It contained 31 words. A tip from experienced GimKit users is that bigger word banks work well. Don’t do it with a bank of 10 words as it will get boringly repetitive quickly.
I started the game, which is a very similar process to Kahoot, and projected the leader board so students could see their progress and the progress of others.
I gave the students no instruction other than try and answer 10 questions first before hitting the “Shop” option.
Instant engagement, instant buy-in and 10 minutes of focused recall practice. Most students answered 50+ questions in that time period. This exposed them to every word on the vocab list at least once.
What I liked:
- Easy to set up and use.
- Free for five kits
- The import from Quizlet was easy.
- Lots of repetition so students are getting lots of practice in a short period of time.
- Engaging. If you are competitive, like me, you will love it.
- Kids are working as fast or slow as they can. Self-paced.
- The game play element adds another dimension to online drill and practice.
- Team or Individual mode.
- Students can play it on their phones or laptops.
- Free at first and cheap if you subscribe.
What I didn’t like:
- Do students concentrate more on the power-ups than learning the content?
- Will they work out the game algorithm quickly and lose interest? The multipliers are a huge bonus that students will quickly learn to get. I hope they change the Gimkit algorithm regularly so students can’t game it.
- Some students find the rapid-fire competitive nature of Gimkit stressful.
It is fun.